NVIDIA Announces Corporate Version of Virtual Collaboration Environment “Omniverse”

NVIDIA unveiled Omniverse Enterprise, an enterprise version of Omniverse, a platform for 3D designers to collaborate and work with, at the GTC 2021 conference.

Provided by: This environment, offered in NVIDIA subscription format, is based on Pixar’s Universal Scene Description (USD) framework, where designers “work simultaneously in a virtual world from anywhere, on any device.” Make it possible. Richard Kerris, General Manager of Media Entertainment at NVIDIA, said, “There are millions of freelancers in the world using 3D packages, but they have 3D modeling packages, 3D modeling and painting packages, etc. I’m using multiple 3D packages, and even though I’m working on my own, I’m in a situation where I have to frequently export and import data between applications. ” “Omniverse changes the paradigm because those applications are available on this platform and can be switched at any time. This is a breakthrough for them,” he said. You can work while using it because it has connectors for applications such as Adobe, Autodesk, Epic Games, Blender, Bentley Systems, and ESRI. “If the USD is 3D HTML, Omniverse is like a browser that displays 3D HTML,” Kerris said. NVIDIA also offers a free downloadable version of Omniverse for individuals, but hopes to attract customers to the collaboration feature of the paid support version. The subscription agreement includes the management servers Omniverse Nucleus and Omniverse Connectors, the Omniverse Create used to create the scene, the Omniverse View for rendering, and the RTX Virtual Workstation. Omniverse Enterprise will be released in the summer of 2021. Omniverse Enterprise is optimized for the company’s RTX devices and EGX platforms. According to NVIDIA, nearly 17,000 users have downloaded it in the first three months of beta testing. More than 400 companies, including BMW and Activision Publishing, have been using Omniverse for two years.